Skip to main content

Vector3.RIGHT

Represents positive X direction (1, 0, 0).

Method Signature​

Vector3.right()

Description​

Canonical world-space right direction.

Mathematical Definition​

RIGHT = (1,0,0)

Parameters​

  • None.

Returns​

  • Vector3: unit vector on +X.

Mutability​

  • Treat as read-only constant pattern.

Edge Cases​

  • Local-space "right" may differ if object is rotated.

Usage Example​

Vector3 strafe = Vector3.right().multiply(inputX * speed);

Mathematical Example​

RIGHT.dot(FORWARD) = 0

Visualization​