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World Position

Menu: Input/Space

Purpose​

Exposes World Position from the current shader context for spatial calculations.

Inputs​

None.

Outputs​

NameTypeDefaultDetails
World PosFLOAT3--

Notes​

  • In fragment calculations, World Pos uses the original world position passed from the vertex stage. If the graph also writes Vertex Pos, this value stays aligned with the position used before vertex displacement.