World Position
Menu: Input/Space
Purpose
Exposes World Position from the current shader context for spatial calculations.
Inputs
None.
Outputs
| Name | Type | Default | Details |
|---|---|---|---|
World Pos | FLOAT3 | - | - |
Notes
- In fragment calculations,
World Posuses the original world position passed from the vertex stage. If the graph also writesVertex Pos, this value stays aligned with the position used before vertex displacement.