Eroded Terrain Noise
Menu: Noise
Purpose
Generates the Eroded Terrain Noise procedural pattern for masks, distortions or surface variation.
Inputs
| Name | Type | Default | Details |
|---|---|---|---|
UV | FLOAT2 | - | - |
Scale | NUMBER | - | - |
Outputs
| Name | Type | Default | Details |
|---|---|---|---|
Height/Normal | FLOAT3 | - | - |
High Precision
- Internal procedural math uses high-precision numeric operations to preserve stable results when coordinates are large or shared between vertex and fragment stages.