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Eroded Terrain Noise

Menu: Noise

Purpose

Generates the Eroded Terrain Noise procedural pattern for masks, distortions or surface variation.

Inputs

NameTypeDefaultDetails
UVFLOAT2--
ScaleNUMBER--

Outputs

NameTypeDefaultDetails
Height/NormalFLOAT3--

High Precision

  • Internal procedural math uses high-precision numeric operations to preserve stable results when coordinates are large or shared between vertex and fragment stages.