Menu: Sampling
Purpose
Samples a 2D texture with the provided UVs and exposes both RGBA and individual channels.
| Name | Type | Default | Details |
|---|
Texture | TEXTURE | - | Fragment stage. |
UV | FLOAT2 | - | Fragment stage. |
Outputs
| Name | Type | Default | Details |
|---|
Color | FLOAT4 | - | - |
R | NUMBER | - | - |
G | NUMBER | - | - |
B | NUMBER | - | - |
A | NUMBER | - | - |