Jump
Menu: Actions/Object/Transform
Purpose
Applies a jump to Characterbody by setting its jumpForce from the input value before jumping. If the target uses Rigidbody or VehiclePhysics, applies an upward force. If no physics component is present, moves the Transform upward.
Inputs
| Name | Type | Default | Details |
|---|---|---|---|
Object | GAME_OBJECT | Owner | - |
Intensity | NUMBER | 7.5 | Jump strength used by the node. |
Outputs
None.