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Vetor3.UP

Represents positive Y direction (0, 1, 0).

Method Signature​

Vector3.up() // or engine-equivalent constant provider

Descrição​

Canonical world-up direction used for gravity inversion, camera rigs, and orientation.

Mathematical Definition​

UP = (0,1,0)

Parameters​

  • None.

Retorna​

  • Vector3: unit vector on +Y axis.

Mutability​

  • Treat returned constant as read-only.

Edge Cases​

  • If your world is Z-up, this may not be your gameplay "up".

Usage Example​

Vector3 jumpDirection = Vector3.up().multiply(jumpForce);

Mathematical Example​

UP.dot(FORWARD) = 0

Visualization​