setNameOH(JAVARuntime.OHString) | void | Sets or updates the name oh. |
compareName(String) | boolean | Compares this instance with another for equality/order. |
duplicate() | SpatialObject | Executes duplicate and returns after the underlying engine call finishes. |
destroy() | void | Executes destroy and returns after the underlying engine call finishes. |
sendEvent(String) | void | Executes sendEvent and returns after the underlying engine call finishes. |
sendEvent(String, int) | void | Executes sendEvent and returns after the underlying engine call finishes. |
sendEvent(String, float) | void | Executes sendEvent and returns after the underlying engine call finishes. |
sendEvent(String, String) | void | Executes sendEvent and returns after the underlying engine call finishes. |
sendEvent(String, boolean) | void | Executes sendEvent and returns after the underlying engine call finishes. |
sendEvent(String, Object...) | void | Executes sendEvent and returns after the underlying engine call finishes. |
sendEventToHierarchy(String) | void | Executes sendEventToHierarchy and returns after the underlying engine call finishes. |
sendEventToHierarchy(String, int) | void | Executes sendEventToHierarchy and returns after the underlying engine call finishes. |
sendEventToHierarchy(String, float) | void | Executes sendEventToHierarchy and returns after the underlying engine call finishes. |
sendEventToHierarchy(String, String) | void | Executes sendEventToHierarchy and returns after the underlying engine call finishes. |
sendEventToHierarchy(String, boolean) | void | Executes sendEventToHierarchy and returns after the underlying engine call finishes. |
sendEventToHierarchy(String, Object...) | void | Executes sendEventToHierarchy and returns after the underlying engine call finishes. |
callFunction(String) | void | Performs the callFunction operation using the provided parameters (name). |
callFunction(String, int) | void | Performs the callFunction operation using the provided parameters (name, args). |
callFunction(String, float) | void | Performs the callFunction operation using the provided parameters (name, args). |
callFunction(String, String) | void | Performs the callFunction operation using the provided parameters (name, args). |
callFunction(String, boolean) | void | Performs the callFunction operation using the provided parameters (name, args). |
callFunction(String, Object...) | void | Performs the callFunction operation using the provided parameters (name, args). |
instantiate(ObjectFile) | SpatialObject | Performs the instantiate operation using the provided parameters (pFile). |
instantiate(ObjectFile, Vector3) | SpatialObject | Performs the instantiate operation using the provided parameters (pFile, position). |
instantiate(ObjectFile, Vector3, Quaternion) | SpatialObject | Performs the instantiate operation using the provided parameters (pFile, position, rotation). |
instantiate(ObjectFile, Vector3, Quaternion, Vector3) | SpatialObject | Performs the instantiate operation using the provided parameters (pFile, position, rotation, scale). |
instantiateHasChild(ObjectFile) | SpatialObject | Performs the instantiateHasChild operation using the provided parameters (pFile). |
instantiateHasChild(ObjectFile, SpatialObject) | SpatialObject | Performs the instantiateHasChild operation using the provided parameters (pFile, parent). |
instantiateAsChild(ObjectFile) | SpatialObject | Performs the instantiateAsChild operation using the provided parameters (pFile). |
instantiateAsChild(ObjectFile, SpatialObject) | SpatialObject | Performs the instantiateAsChild operation using the provided parameters (pFile, parent). |
findComponent(String) | <T extends Component> T | Performs the findComponent operation using the provided parameters (tittle). |
findComponents(String) | List<Component> | Performs the findComponents operation using the provided parameters (tittle). |
findComponent(Class) | <T extends Component> T | Performs the findComponent operation using the provided parameters (classReference). |
findComponents(Class) | List<Component> | Performs the findComponents operation using the provided parameters (classReference). |
findComponentInChildren(String) | <T extends Component> T | Performs the findComponentInChildren operation using the provided parameters (tittle). |
findComponentInChildren(Class) | <T extends Component> T | Performs the findComponentInChildren operation using the provided parameters (classReference). |
findComponentInParent(String) | <T extends Component> T | Executes findComponentInParent and returns after the underlying engine call finishes. |
findComponentInParent(Class) | <T extends Component> T | Executes findComponentInParent and returns after the underlying engine call finishes. |
removeComponent(Component) | void | Removes component from the collection. |
addComponent(Component) | void | Adds component to the collection. |
addComponent(Component, Class) | void | Adds component to the collection. |
addComponent(Component) | void | Adds component to the collection. |
removeParent() | void | Removes parent from the collection. |
findChildObject(String) | SpatialObject | Performs the findChildObject operation using the provided parameters (name). |
findChildObject(JAVARuntime.OHString) | SpatialObject | Performs the findChildObject operation using the provided parameters (name). |
getChildAt(int) | SpatialObject | Returns the current child at. |
getChildIndex(SpatialObject) | int | Returns the current child index. |
swapChildrenPosition(SpatialObject, SpatialObject) | void | Performs the swapChildrenPosition operation using the provided parameters (a, b). |
componentCount() | int | Executes componentCount and returns after the underlying engine call finishes. |
getComponentAt(int) | Component | Returns the current component at. |
getComponentsAt(int) | Component | Returns the current components at. |
componentAt(int) | Component | Performs the componentAt operation using the provided parameters (idx). |
distance(SpatialObject) | float | Performs the distance operation using the provided parameters (other). |
distance(Transform) | float | Performs the distance operation using the provided parameters (other). |
distance(Vector3) | float | Performs the distance operation using the provided parameters (other). |
sqrtDistance(SpatialObject) | float | Performs the sqrtDistance operation using the provided parameters (other). |
sqrtDistance(Transform) | float | Performs the sqrtDistance operation using the provided parameters (other). |
sqrtDistance(Vector3) | float | Performs the sqrtDistance operation using the provided parameters (other). |
setPosition(float, float, float) | void | Sets or updates the position. |
setPositionX(float) | void | Sets or updates the position x. |
setPositionY(float) | void | Sets or updates the position y. |
setPositionZ(float) | void | Sets or updates the position z. |
setRotation(float, float, float) | void | Sets or updates the rotation. |
setRotation(float, float, float, float) | void | Sets or updates the rotation. |
setScale(float, float, float) | void | Sets or updates the scale. |
setScale(float) | void | Sets or updates the scale. |
getGlobalPosition(Vector3) | Vector3 | Returns the current global position. |
getGlobalRotation(Quaternion) | Quaternion | Returns the current global rotation. |
getGlobalScale(Vector3) | Vector3 | Returns the current global scale. |
translate(float, float, float) | void | Transforms or moves the object accordingly. |
move(float, float, float) | void | Transforms or moves the object accordingly. |
rotate(float, float, float) | void | Transforms or moves the object accordingly. |
translateInSeconds(float, float, float) | void | Transforms or moves in seconds accordingly. |
moveInSeconds(float, float, float) | void | Transforms or moves in seconds accordingly. |
rotateInSeconds(float, float, float) | void | Transforms or moves in seconds accordingly. |
translateInSeconds(int, int, int) | void | Executes translateInSeconds and returns after the underlying engine call finishes. |
translateInSeconds(int, int, float) | void | Executes translateInSeconds and returns after the underlying engine call finishes. |
translateInSeconds(int, float, int) | void | Executes translateInSeconds and returns after the underlying engine call finishes. |
translateInSeconds(int, float, float) | void | Executes translateInSeconds and returns after the underlying engine call finishes. |
translateInSeconds(float, int, int) | void | Executes translateInSeconds and returns after the underlying engine call finishes. |
translateInSeconds(float, int, float) | void | Executes translateInSeconds and returns after the underlying engine call finishes. |
translateInSeconds(float, float, int) | void | Executes translateInSeconds and returns after the underlying engine call finishes. |
moveInSeconds(int, int, int) | void | Executes moveInSeconds and returns after the underlying engine call finishes. |
moveInSeconds(int, int, float) | void | Executes moveInSeconds and returns after the underlying engine call finishes. |
moveInSeconds(int, float, int) | void | Executes moveInSeconds and returns after the underlying engine call finishes. |
moveInSeconds(int, float, float) | void | Executes moveInSeconds and returns after the underlying engine call finishes. |
moveInSeconds(float, int, int) | void | Executes moveInSeconds and returns after the underlying engine call finishes. |
moveInSeconds(float, int, float) | void | Executes moveInSeconds and returns after the underlying engine call finishes. |
moveInSeconds(float, float, int) | void | Executes moveInSeconds and returns after the underlying engine call finishes. |
rotateInSeconds(int, int, int) | void | Executes rotateInSeconds and returns after the underlying engine call finishes. |
rotateInSeconds(int, int, float) | void | Executes rotateInSeconds and returns after the underlying engine call finishes. |
rotateInSeconds(int, float, int) | void | Executes rotateInSeconds and returns after the underlying engine call finishes. |
rotateInSeconds(int, float, float) | void | Executes rotateInSeconds and returns after the underlying engine call finishes. |
rotateInSeconds(float, int, int) | void | Executes rotateInSeconds and returns after the underlying engine call finishes. |
rotateInSeconds(float, int, float) | void | Executes rotateInSeconds and returns after the underlying engine call finishes. |
rotateInSeconds(float, float, int) | void | Executes rotateInSeconds and returns after the underlying engine call finishes. |
lookTo(SpatialObject) | void | Executes lookTo and returns after the underlying engine call finishes. |
lookTo(Vector3) | void | Performs the lookTo operation using the provided parameters (position). |
lookTo(float, float, float) | void | Performs the lookTo operation using the provided parameters (x, y, z). |
lookTo(SpatialObject, boolean, boolean) | void | Executes lookTo and returns after the underlying engine call finishes. |
lookTo(Vector3, boolean, boolean) | void | Executes lookTo and returns after the underlying engine call finishes. |
lookTo(float, float, float, boolean, boolean) | void | Executes lookTo and returns after the underlying engine call finishes. |
lookToIgnoreY(SpatialObject) | void | Performs the lookToIgnoreY operation using the provided parameters (object). |
lookToIgnoreY(Vector3) | void | Performs the lookToIgnoreY operation using the provided parameters (position). |
teleportTo(SpatialObject) | void | Performs the teleportTo operation using the provided parameters (object). |
teleportTo(Vector3) | void | Performs the teleportTo operation using the provided parameters (position). |
smoothLookTo(SpatialObject, float) | void | Performs the smoothLookTo operation using the provided parameters (other, lerpSpeed). |
smoothLookTo(Vector3, float) | void | Performs the smoothLookTo operation using the provided parameters (other, lerpSpeed). |
lerpLookTo(SpatialObject, float) | void | Performs the lerpLookTo operation using the provided parameters (other, lerpSpeed). |
lerpLookTo(Vector3, float) | void | Performs the lerpLookTo operation using the provided parameters (other, lerpSpeed). |
lerpLookToIgnoreY(SpatialObject, float) | void | Performs the lerpLookToIgnoreY operation using the provided parameters (other, lerpSpeed). |
lerpLookToIgnoreY(Vector3, float) | void | Performs the lerpLookToIgnoreY operation using the provided parameters (other, lerpSpeed). |
transformPoint(Vector3) | Vector3 | Performs the transformPoint operation using the provided parameters (vector3). |
transformPoint(Vector3, Vector3) | void | Performs the transformPoint operation using the provided parameters (vector3, out). |
inverseTransformPoint(Vector3) | Vector3 | Performs the inverseTransformPoint operation using the provided parameters (vector3). |
inverseTransformPoint(Vector3, Vector3) | void | Performs the inverseTransformPoint operation using the provided parameters (vector3, out). |
transformDirection(Vector3) | Vector3 | Performs the transformDirection operation using the provided parameters (vector3). |
transformDirection(Vector3, Vector3) | void | Performs the transformDirection operation using the provided parameters (vector3, out). |
inverseTransformDirection(Vector3) | Vector3 | Performs the inverseTransformDirection operation using the provided parameters (vector3). |
inverseTransformDirection(Vector3, Vector3) | void | Performs the inverseTransformDirection operation using the provided parameters (vector3, out). |
forward() | Vector3 | Executes forward and returns after the underlying engine call finishes. |
back() | Vector3 | Executes back and returns after the underlying engine call finishes. |
right() | Vector3 | Executes right and returns after the underlying engine call finishes. |
left() | Vector3 | Executes left and returns after the underlying engine call finishes. |
up() | Vector3 | Executes up and returns after the underlying engine call finishes. |
down() | Vector3 | Executes down and returns after the underlying engine call finishes. |
forward(Vector3) | Vector3 | Performs the forward operation using the provided parameters (out). |
back(Vector3) | Vector3 | Performs the back operation using the provided parameters (out). |
right(Vector3) | Vector3 | Performs the right operation using the provided parameters (out). |
left(Vector3) | Vector3 | Performs the left operation using the provided parameters (out). |
up(Vector3) | Vector3 | Performs the up operation using the provided parameters (out). |
down(Vector3) | Vector3 | Performs the down operation using the provided parameters (out). |
getState() | int | Returns the current state. |
setState(int) | void | Sets or updates the state. |
getGlobalMatrix(float[]) | float[] | Returns the current global matrix. |
getLocalMatrix(float[]) | float[] | Returns the current local matrix. |
mulGlobalVector3(Vector3) | Vector3 | Performs the mulGlobalVector3 operation using the provided parameters (vector3). |
mulLocalVector3(Vector3) | Vector3 | Performs the mulLocalVector3 operation using the provided parameters (vector3). |
recalculateMatrices() | void | Executes recalculateMatrices and returns after the underlying engine call finishes. |
toJson() | String | Executes toJson and returns after the underlying engine call finishes. |
exists() | boolean | Executes exists and returns after the underlying engine call finishes. |
compareTag(String) | boolean | Compares this instance with another for equality/order. |
validate() | boolean | Executes validate and returns after the underlying engine call finishes. |