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Gizmo

Complete API reference for Gizmo, including constructors, attributes, virtual attributes, and methods.

Package: JAVARuntime

Category: Debug

Component: no


public class Gizmo

Static Methods

SignatureReturnsDescription
drawPoint(Vector3, float)voidRenders the object to the current context.
drawPoint(Vector3, float, Color)voidRenders the object to the current context.
drawSphere(Vector3, float)voidRenders the object to the current context.
drawSphere(Vector3, float, Color)voidRenders the object to the current context.
drawSphere(Vector3, Vector3, Color)voidRenders the object to the current context.
drawQuad(Vector3, float, Texture)voidRenders the object to the current context.
drawQuad(Vector3, Vector3, Texture)voidRenders the object to the current context.
drawQuad(Vector3, Vector3, Texture, Color)voidRenders the object to the current context.
drawTransparentQuad(Vector3, Vector3, Texture)voidExecutes drawTransparentQuad and returns after the underlying engine call finishes.
drawTransparentQuad(Vector3, Vector3, Texture, boolean)voidExecutes drawTransparentQuad and returns after the underlying engine call finishes.
drawTransparentQuad(Vector3, Vector3, Texture, Color)voidExecutes drawTransparentQuad and returns after the underlying engine call finishes.
drawTransparentQuad(Vector3, Vector3, Texture, Color, boolean)voidExecutes drawTransparentQuad and returns after the underlying engine call finishes.
drawCube(Vector3, float)voidRenders the object to the current context.
drawCube(Vector3, float, Color)voidRenders the object to the current context.
drawCube(Vector3, Vector3)voidRenders the object to the current context.
drawCube(Vector3, Vector3, Color)voidRenders the object to the current context.
drawCube(Vector3, Vector3, Color, Texture)voidExecutes drawCube and returns after the underlying engine call finishes.
drawCube(Vector3, float, Texture)voidExecutes drawCube and returns after the underlying engine call finishes.
drawTransparentCube(Vector3, Vector3, Color)voidExecutes drawTransparentCube and returns after the underlying engine call finishes.
drawVertex(Vertex, Vector3)voidRenders the object to the current context.
drawVertex(Vertex, Vector3, Color)voidRenders the object to the current context.
drawVertex(Vertex, Vector3, Quaternion)voidRenders the object to the current context.
drawVertex(Vertex, Vector3, Vector3)voidRenders the object to the current context.
drawVertex(Vertex, Vector3, Quaternion, Vector3)voidRenders the object to the current context.
drawVertex(Vertex, Vector3, Quaternion, Vector3, Color)voidRenders the object to the current context.
drawWireframeVertex(Vertex, Vector3, Quaternion, Vector3)voidExecutes drawWireframeVertex and returns after the underlying engine call finishes.
drawWireframeVertex(Vertex, Vector3, Quaternion, Vector3, Color)voidExecutes drawWireframeVertex and returns after the underlying engine call finishes.
drawWireframeVertex(Vertex, Vector3, Quaternion, Vector3, Color, Texture)voidExecutes drawWireframeVertex and returns after the underlying engine call finishes.
drawVertex(GizmoElement)voidRenders the object to the current context.
drawGizmo(GizmoElement)voidRenders the object to the current context.
drawElement(GizmoElement)voidRenders the object to the current context.
draw(GizmoElement)voidRenders the object to the current context.
drawEngine(GizmoElement)voidExecutes drawEngine and returns after the underlying engine call finishes.