Gizmo
Complete API reference for Gizmo, including constructors, attributes, virtual attributes, and methods.
Package: JAVARuntime
Category: Debug
Component: no
public class Gizmo
Static Methods
| Signature | Returns | Description |
|---|---|---|
drawPoint(Vector3, float) | void | Renders the object to the current context. |
drawPoint(Vector3, float, Color) | void | Renders the object to the current context. |
drawSphere(Vector3, float) | void | Renders the object to the current context. |
drawSphere(Vector3, float, Color) | void | Renders the object to the current context. |
drawSphere(Vector3, Vector3, Color) | void | Renders the object to the current context. |
drawQuad(Vector3, float, Texture) | void | Renders the object to the current context. |
drawQuad(Vector3, Vector3, Texture) | void | Renders the object to the current context. |
drawQuad(Vector3, Vector3, Texture, Color) | void | Renders the object to the current context. |
drawTransparentQuad(Vector3, Vector3, Texture) | void | Executes drawTransparentQuad and returns after the underlying engine call finishes. |
drawTransparentQuad(Vector3, Vector3, Texture, boolean) | void | Executes drawTransparentQuad and returns after the underlying engine call finishes. |
drawTransparentQuad(Vector3, Vector3, Texture, Color) | void | Executes drawTransparentQuad and returns after the underlying engine call finishes. |
drawTransparentQuad(Vector3, Vector3, Texture, Color, boolean) | void | Executes drawTransparentQuad and returns after the underlying engine call finishes. |
drawCube(Vector3, float) | void | Renders the object to the current context. |
drawCube(Vector3, float, Color) | void | Renders the object to the current context. |
drawCube(Vector3, Vector3) | void | Renders the object to the current context. |
drawCube(Vector3, Vector3, Color) | void | Renders the object to the current context. |
drawCube(Vector3, Vector3, Color, Texture) | void | Executes drawCube and returns after the underlying engine call finishes. |
drawCube(Vector3, float, Texture) | void | Executes drawCube and returns after the underlying engine call finishes. |
drawTransparentCube(Vector3, Vector3, Color) | void | Executes drawTransparentCube and returns after the underlying engine call finishes. |
drawVertex(Vertex, Vector3) | void | Renders the object to the current context. |
drawVertex(Vertex, Vector3, Color) | void | Renders the object to the current context. |
drawVertex(Vertex, Vector3, Quaternion) | void | Renders the object to the current context. |
drawVertex(Vertex, Vector3, Vector3) | void | Renders the object to the current context. |
drawVertex(Vertex, Vector3, Quaternion, Vector3) | void | Renders the object to the current context. |
drawVertex(Vertex, Vector3, Quaternion, Vector3, Color) | void | Renders the object to the current context. |
drawWireframeVertex(Vertex, Vector3, Quaternion, Vector3) | void | Executes drawWireframeVertex and returns after the underlying engine call finishes. |
drawWireframeVertex(Vertex, Vector3, Quaternion, Vector3, Color) | void | Executes drawWireframeVertex and returns after the underlying engine call finishes. |
drawWireframeVertex(Vertex, Vector3, Quaternion, Vector3, Color, Texture) | void | Executes drawWireframeVertex and returns after the underlying engine call finishes. |
drawVertex(GizmoElement) | void | Renders the object to the current context. |
drawGizmo(GizmoElement) | void | Renders the object to the current context. |
drawElement(GizmoElement) | void | Renders the object to the current context. |
draw(GizmoElement) | void | Renders the object to the current context. |
drawEngine(GizmoElement) | void | Executes drawEngine and returns after the underlying engine call finishes. |