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Terrain

What is a terrain for?​

    • The terrain is used in the design of environments, such as landscapes, natural scenes and geographical formations. It is a visual representation that covers different elevations, both high and low, enabling the creation of landscapes that stand out for their realism and complexity.

Properties​

Terrain elevation settings​

Brush Size​

Brush intensity​

Raise​

Lower​


Terrain texture settings​

Shader​

Simple (10 textures)​
Textures​
Delete selected​
Add new​
Albedo​
Size​
Specular​
Brush size​
Brush intensity​
Fill terrain​
Debug perlin​
Debug random​

Normal Map (6 textures)​
Textures​
Delete selected​
Add new​
Albedo​
Normalmap​
Size​
Specular​
Brush size​
Brush intensity​
Fill terrain​
Debug perlin​
Debug random​

Terrain data settings​

Wireframe mode​

Width​

Levels​

Max chunks​

Min chunk resolution​

Minimal distance​

Max distance​

Max height​

Enable collision​

Collision height​

Pathfinder collider​

First collider​

Block game​
Asynchronous​

Next colliders​

Block game​
Asynchronous​