float getSpeed() | Return Animation speed and playback. |
void setSpeed(float value) | Set Animation speed and playback to be "value" argument. |
void play() | Start playing the Animation and then ends. |
void playInLoop() | Start playing the looped Animation. |
void stop() | Stop Animation execution. |
void stopLoop() | Stop the Animation loop. |
boolean isPlaying() | Return a boolean indicating whether the Animation is playing. |
boolean isLoop() | Return a boolean indicating whether the Animation it's in loop. |
int getFrameCount() | Returns the current amount of Animation frames. |
[AnimationFrame] getFrameAt(int index) | Returns the Animation frame through an index defined in the argument. |
void addFrame([AnimationFrame] frame) | Adds an Animation frame to the Animation. |
void sortFrames() | Rearranges the frames of the animation. |