| float getSpeed() | Return Animation speed and playback. |
| void setSpeed(float value) | Set Animation speed and playback to be "value" argument. |
| void play() | Start playing the Animation and then ends. |
| void playInLoop() | Start playing the looped Animation. |
| void stop() | Stop Animation execution. |
| void stopLoop() | Stop the Animation loop. |
| boolean isPlaying() | Return a boolean indicating whether the Animation is playing. |
| boolean isLoop() | Return a boolean indicating whether the Animation it's in loop. |
| int getFrameCount() | Returns the current amount of Animation frames. |
| [AnimationFrame] getFrameAt(int index) | Returns the Animation frame through an index defined in the argument. |
| void addFrame([AnimationFrame] frame) | Adds an Animation frame to the Animation. |
| void sortFrames() | Rearranges the frames of the animation. |