| float getResolution() | Returns the current resolution of the Road. |
| float getRoadBorder() | Returns the current value of the Road edge. |
| float getRoadBorderUV() | Returns the current value of the Road UV edge. |
| float getRoadBorderVerticalOffset() | Returns the current value of the vertical offset of the Road edge. |
| float getTerrainBorder() | Returns the current value of the terrain border. |
| [TextureMode] getTextureMode() | Retorna o modo de textura atual do Road. |
| float getTextureWidth() | Returns the current width of the Road texture. |
| float getVerticalOffset() | Returns the current vertical offset of the Road. |
| float getWidth() | Returns the current width of the Road. |
| boolean isGenerateCollision() | Returns true if the Road collision is already generated, returns false if not. |
| void setGenerateCollision(boolean value) | Defines whether the Road collision will be generated or not. |
| void setResolution(float value) | Sets the current resolution of the Road. |
| void setRoadBorder(float value) | Sets the current value of the Road edge. |
| void setRoadBorderUV(float value) | Sets the current value of the Road UV edge. |
| void setRoadBorderVerticalOffset(float value) | Sets the current value of the vertical offset of the Road edge. |
| void setTerrainBorder(float value) | Sets the current edge of the terrain. |
| void setTextureMode([TextureMode] value) | Sets the current texture mode of the Road. |
| void setTextureWidth(float value) | Sets the current width of the Road texture. |
| void setVerticalOffset(float value) | Sets the current vertical offset of the Road. |
| void setWidth(float value) | Sets the current width of the Road. |