Rigidbody
Rigidbody is one of the object physics, an object with Rigidbody interacts in the scene with gravity and with collisions.
To activate the Rigidbody of an object, just select the object you want, and go to the properties panel.β
Changing the mass of the objectβ
- The mass corresponds to the weight of the object in the scene.
Enabling object gravityβ
β οΈ If the object is crossing another, just place a collider β οΈ
- Gravity is already activated by default, but to activate it if it is deactivated, just activate the
Gravity
option.
Gravity multiplierβ
- The gravity multiplier multiplies the gravity speed by the defined values.
Continuous algorithmβ
Physicsβ
- RigidBody physics properties.
Frictionβ
- It is the horizontal component of the contact force that acts whenever two bodies (objects) collide and there is a tendency to move.
Linear Dampingβ
- The force that is applied against the collision direction of an object.
Angular Dampingβ
- A force that is applied against the collision direction of an object, but angularly (rotated).
Restitution.β
Freezing object position and rotationβ
- Freezes specific axes of rotation and object position(
X
,Y
,Z
).
Layerβ
- Using layers it is possible to ignore collision with specified objects.