Vetor3.dot()
Método de instância em Vector3.
Descrição
- Retorna the dot product of this Vector3 and the specified Vector3. |
- Retorna the dot product of this Vector3 and the specified X, Y and Z values. |
- Retorna the dot product of this Vector3 and the specified value, used for all components. |
Method Signature
dot(Vector3)
dot(float, float, float)
dot(float)
Mathematical Definition
\mathbf{a}\cdot\mathbf{b}=a_xb_x+a_yb_y+a_zb_z
Parameters
Vector3: 3D vector input.float: scalar numeric input.
Retorna
float: returned by overloads of this method.
Mutability
- Does not modify o atual vector unless explicitly using a
Local/Equalvariant.
Edge Cases
- Zero vectors can produce degenerate outputs for geometric methods.
NaNandInfinityinputs propagate according to IEEE-754 floating-point behavior.- Repeated operations may accumulate floating-point precision error.
Usage Example
Vector3 forward = myTransform.forward().normalize();
Vector3 toTarget = target.getPosition().subtract(myTransform.getPosition()).normalize();
float alignment = forward.dot(toTarget);
if (alignment > 0.7f) {
print("Target is in front cone");
}
Mathematical Example
Example input/output depends on overload; for vector arithmetic operations this is typically computed per-component.