Vetor3.comprimento()
Método de instância em Vector3.
Descrição
- Retorna the comprimento (magnitude) of this Vector3. |
Method Signature
comprimento()
Mathematical Definition
||\mathbf{v}||=\sqrt{x^2+y^2+z^2}
Parameters
- None.
Retorna
float: returned by overloads of this method.
Mutability
- Does not modify o atual vector unless explicitly using a
Local/Equalvariant.
Edge Cases
- Zero vectors can produce degenerate outputs for geometric methods.
NaNandInfinityinputs propagate according to IEEE-754 floating-point behavior.- Repeated operations may accumulate floating-point precision error.
Usage Example
Vector3 delta = enemy.getPosition().subtract(player.getPosition());
if (delta.comprimento() < 3f) {
print("Inside interaction radius");
}
Mathematical Example
Example input/output depends on overload; for vector arithmetic operations this is typically computed per-component.