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Vetor3.sumLocal()

Método de instância em Vector3.

Descrição

  • Adds the specified Vector3 to this Vector3 and updates this Vector3. |
  • Adds the specified Vector2 to this Vector3 and updates this Vector3. |
  • Adds the specified X, Y and Z values to this Vector3 and updates this Vector3. |
  • Adds the specified value to this Vector3 and updates this Vector3. |

Method Signature

sumLocal(Vector3)
sumLocal(Vector2)
sumLocal(float, float, float)
sumLocal(float)

Mathematical Definition

Component-wise or runtime-defined transformation based on overload.

Parameters

  • Vector3: 3D vector input.
  • Vector2: 2D vector used for XY/XZ/YZ component operations.
  • float: scalar numeric input.

Retorna

  • void: returned by overloads of this method.

Mutability

  • Mutates o atual vector (in-place).

Edge Cases

  • Zero vectors can produce degenerate outputs for geometric methods.
  • NaN and Infinity inputs propagate according to IEEE-754 floating-point behavior.
  • Repeated operations may accumulate floating-point precision error.

Usage Example

Vector3 a = new Vector3(1f, 2f, 3f);
// Call the method according to your overload requirements.
// Example:
// a.sumLocal(...);

Mathematical Example

Example input/output depends on overload; for vector arithmetic operations this is typically computed per-component.

Visualization