Light is responsible for simulating lighting in three-dimensional environments, providing the visual appearance of more realistic and attractive scenes. Lights are used to illuminate objects, create shadows, and set the overall atmosphere of a scene.
It refers to a source of lighting that originates from a particular location and spreads in all directions. It is useful for replicating the lighting of lamps, torches and similar objects, creating an omnidirectional light distribution from a specific focal point.
Refers to a lighting source that focuses in a specific direction, simulating a focused beam of light. Ideal for creating directional effects, the spotlight has a point of origin, a specific direction and an aperture cone, enabling the generation of shadows and light attenuation as needed in the three-dimensional scene.
Determines the minimum value of correction added to the depth calculation when rendering shadows. This helps move the shadows slightly away from the surface that is casting the shadow, thus avoiding z-fighting and shadow acne problems.
Determines the maximum value of correction added to depth calculation when rendering shadows. This helps move the shadows slightly away from the surface that is casting the shadow, thus avoiding z-fighting and shadow acne problems.