| Vector3 findNearestPoint() | Returns the closest point of the PathFinder. |
| Vector3 getNearestPoint() | Returns the closest point of the PathFinder. |
| int findNearestPointIndex() | Returns the index of the point closest of the PathFinder. |
| int getNearestPointIndex() | Returns the index of the point closest of the PathFinder. |
| Vector3 getFindNearestPoint() | Returns the closest point of the PathFinder. |
| int getFindNearestPointIndex() | Returns the index of the point closest of the PathFinder. |
| SpatialObject getTarget() | Returns the current Pathfinder target. |
| void setTarget(SpatialObject object) | Sets the current PathFinder target. |
| [LookTo] getLookTo() | Returns the current PathFinder look type ("Disabled", "Path", or "Target"). |
| void setLookTo([LookTo] lookToo) | Sets the current PathFinder look type ("Disabled", "Path", or "Target"). |
| float getSearchDelay() | Returns the current search delay. |
| void setSearchDelay(float value) | Sets the current search delay. |
| float getTargetDistance() | Returns the current distance from the PathFinder to the target. |
| float getTargetDistanceInPath() | Returns the current distance from the PathFinder to the target on the path. |
| void forceSearch() | Force search of the PathFinder path to the target. |
| List\<Vector3> getPath() | Returns the current path of the PathFinder. |
| boolean hasPath() | Returns true if the Pathfinder has a path, returns false if not. |
| boolean hasTarget() | Returns true if PathFinder has a target, returns false if not. |