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SkinnedModelRenderer

Complete API reference for SkinnedModelRenderer, including constructors, attributes, virtual attributes, and methods.

Package: JAVARuntime

Category: Rendering

Component: yes


public class SkinnedModelRenderer extends Component

Constructors

SignatureDescription
SkinnedModelRenderer(SkinnedModelRenderer)Executes SkinnedModelRenderer and returns after the underlying engine call finishes.
SkinnedModelRenderer()Executes SkinnedModelRenderer and returns after the underlying engine call finishes.

Attributes

NameTypeDescription
CUBEintRepresents the CUBE value stored on this instance. Read or assign to update the property.
SPHEREintRepresents the SPHERE value stored on this instance. Read or assign to update the property.
CONEintRepresents the CONE value stored on this instance. Read or assign to update the property.
CYLINDERintRepresents the CYLINDER value stored on this instance. Read or assign to update the property.
CIRCLEintRepresents the CIRCLE value stored on this instance. Read or assign to update the property.
TORUSintRepresents the TORUS value stored on this instance. Read or assign to update the property.
SQUAREintRepresents the SQUARE value stored on this instance. Read or assign to update the property.
SQUARE90intRepresents the SQUARE90 value stored on this instance. Read or assign to update the property.
componentSkinnedModelRendererRepresents the component value stored on this instance. Read or assign to update the property.

Methods

SignatureReturnsDescription
setModelFile(VertexFile)voidSets or updates the model file.
setMaterialFile(MaterialFile)voidSets or updates the material file.
getMaterial()MaterialReturns the current material.
setMaterial(Material)voidSets or updates the material.
getVertex()VertexReturns the current vertex.
setVertex(Vertex)voidSets or updates the vertex.
attachPrimitive(int)voidPerforms the attachPrimitive operation using the provided parameters (primitive).
componentClassMatch(Component, Component)booleanExecutes componentClassMatch and returns after the underlying engine call finishes.
getEngineComponent()ComponentExecutes getEngineComponent and returns after the underlying engine call finishes.