Vector3 getPosition() | Returns the current position of the GizmoTransform. |
void setPosition(Vector3 position) | Sets the current position of the GizmoTransform to be "position" argument. |
void setPosition(float x, float y, float z) | Sets the current X position of the GizmoTransform to be "x" argument, Y position to be "y" argument and Z position to be "z" argument. |
void setPosition(float a) | Sets the current position of the GizmoTransform to be "a" argument. |
Quaternion getRotation() | Returns the current GizmoTransform rotation. |
void setRotation(Quaternion rotation) | Sets the current rotation of the GizmoTransform to be "rotation" argument. |
void setRotation(float x, float y, float z) | Sets GizmoTransform's current X rotation to be "x" argument, Y rotation to be "y" argument, and Z rotation to be "z" argument. |
void setRotation(float x, float y, float z, float w) | Sets GizmoTransform's current X rotation to be "x" argument, Y rotation to be "y" argument, and Z rotation to be "z" argument, and W rotation to be "w" argument. |
Vector3 getScale() | Returns the current scale of GizmoTransform. |
void setScale(Vector3 scale) | Sets the current scale of the GizmoTransform to be "scale" argument. |
void setScale(float x, float y, float z) | Sets GizmoTransform's current width to be "x" argument, height to be "y" argument, and length to be "z" argument. |
void setScale(float a) | Sets the current scale of the GizmoTransform to be "a" argument. |
float[] getMatrix() | Returns the current render matrix of the GizmoTransform. |
void setMatrix(float[] matrix) | Sets the current rendering matrix of GizmoTransform to be "matrix" argument. |