Vetor3.UP
Represents positive Y direction (0, 1, 0).
Method Signature
Vector3.up() // or engine-equivalent constant provider
Descrição
Canonical world-up direction used for gravity inversion, camera rigs, and orientation.
Mathematical Definition
UP = (0,1,0)
Parameters
- None.
Retorna
Vector3: unit vector on +Y axis.
Mutability
- Treat returned constant as read-only.
Edge Cases
- If your world is Z-up, this may not be your gameplay "up".
Usage Example
Vector3 jumpDirection = Vector3.up().multiply(jumpForce);
Mathematical Example
UP.dot(FORWARD) = 0