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Vector3.UP

Represents positive Y direction (0, 1, 0).

Method Signature

Vector3.up() // or engine-equivalent constant provider

Description

Canonical world-up direction used for gravity inversion, camera rigs, and orientation.

Mathematical Definition

UP = (0,1,0)

Parameters

  • None.

Returns

  • Vector3: unit vector on +Y axis.

Mutability

  • Treat returned constant as read-only.

Edge Cases

  • If your world is Z-up, this may not be your gameplay "up".

Usage Example

Vector3 jumpDirection = Vector3.up().multiply(jumpForce);

Mathematical Example

UP.dot(FORWARD) = 0

Visualization