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Vector3.blend()

Instance method on Vector3.

Description

  • Blends between this Vector3 and the specified Vector3 based on the provided blend factor (0 to 1) and updates this Vector3. |
  • Blends between this Vector3 and the specified X, Y and Z values based on the provided blend factor (0 to 1) and updates this Vector3. |
  • Blends between this Vector3 and the specified value based on the provided blend factor (0 to 1) and updates this Vector3. |

Method Signature

blend(Vector3, float)
blend(float, float, float, float)
blend(float, float)

Mathematical Definition

\mathbf{r}=\mathrm{lerp}(\mathbf{a},\mathbf{b},t)

Parameters

  • Vector3: 3D vector input.
  • float: scalar numeric input.

Returns

  • Vector3: returned by overloads of this method.

Mutability

  • Does not modify the current vector unless explicitly using a Local/Equal variant.

Edge Cases

  • Zero vectors can produce degenerate outputs for geometric methods.
  • NaN and Infinity inputs propagate according to IEEE-754 floating-point behavior.
  • Repeated operations may accumulate floating-point precision error.

Usage Example

Vector3 a = new Vector3(1f, 2f, 3f);
// Call the method according to your overload requirements.
// Example:
// a.blend(...);

Mathematical Example

Example input/output depends on overload; for vector arithmetic operations this is typically computed per-component.

Visualization