Vector3.divLocal()
Instance method on Vector3.
Description
- Divides this Vector3 by the specified Vector3 and updates this Vector3. |
- Divides this Vector3 by the specified Vector2 and updates this Vector3. |
- Divides this Vector3 by the specified X, Y and Z values and updates this Vector3. |
- Divides this Vector3 by the specified value and updates this Vector3. |
Method Signature
divLocal(Vector3)
divLocal(Vector2)
divLocal(float, float, float)
divLocal(float)
Mathematical Definition
Component-wise or runtime-defined transformation based on overload.
Parameters
Vector3: 3D vector input.Vector2: 2D vector used for XY/XZ/YZ component operations.float: scalar numeric input.
Returns
void: returned by overloads of this method.
Mutability
- Mutates the current vector (in-place).
Edge Cases
- Division by zero can produce
InfinityorNaN. - Very small denominators amplify floating-point noise.
- Runtime-specific guarding/clamping may apply in engine internals.
Usage Example
Vector3 a = new Vector3(1f, 2f, 3f);
// Call the method according to your overload requirements.
// Example:
// a.divLocal(...);
Mathematical Example
Example input/output depends on overload; for vector arithmetic operations this is typically computed per-component.