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Vector3.mul()

Instance method on Vector3.

Description

  • Multiplies this Vector3 by the specified Vector3 and returns a new Vector3. |
  • Multiplies this Vector3 by the specified X, Y and Z values and returns a new Vector3. |
  • Multiplies this Vector3 by the specified value and returns a new Vector3. |
  • Returns the multiplication of this Vector3 by the specified object. |

Method Signature

mul(Vector3)
mul(float, float, float)
mul(float)
mul(Object)

Mathematical Definition

\mathbf{r}=\mathbf{a}\odot\mathbf{b}

Parameters

  • Vector3: 3D vector input.
  • float: scalar numeric input.
  • Object: polymorphic operand; runtime resolves supported numeric/vector types.

Returns

  • Vector3: returned by overloads of this method.
  • T: returned by overloads of this method.

Mutability

  • Does not modify the current vector unless explicitly using a Local/Equal variant.

Edge Cases

  • Zero vectors can produce degenerate outputs for geometric methods.
  • NaN and Infinity inputs propagate according to IEEE-754 floating-point behavior.
  • Repeated operations may accumulate floating-point precision error.

Usage Example

Vector3 a = new Vector3(10f, 2f, -5f);
Vector3 b = new Vector3(1f, 0.5f, 3f);
Vector3 result = a.mul(b);

Mathematical Example

Example input/output depends on overload; for vector arithmetic operations this is typically computed per-component.

Visualization