Vector3.cross()
Instance method on Vector3.
Description
- Returns the cross product of this Vector3 and the specified Vector3. |
- Returns the cross product of this Vector3 and the specified X, Y and Z values. |
Method Signature
cross(Vector3)
cross(float, float, float)
Mathematical Definition
\mathbf{a}\times\mathbf{b}
Parameters
Vector3: 3D vector input.float: scalar numeric input.
Returns
Vector3: returned by overloads of this method.
Mutability
- Does not modify the current vector unless explicitly using a
Local/Equalvariant.
Edge Cases
- Zero vectors can produce degenerate outputs for geometric methods.
NaNandInfinityinputs propagate according to IEEE-754 floating-point behavior.- Repeated operations may accumulate floating-point precision error.
Usage Example
Vector3 edgeA = p1.subtract(p0);
Vector3 edgeB = p2.subtract(p0);
Vector3 normal = edgeA.cross(edgeB).normalize();
Mathematical Example
Example input/output depends on overload; for vector arithmetic operations this is typically computed per-component.