Vector3.rotate()
Instance method on Vector3.
Description
- Rotates this Vector3 by the specified angles (in degrees) and returns the resulting Vector3. |
- Rotates this Vector3 by the specified rotation Vector3 (in degrees) and returns the resulting Vector3. |
- Rotates this Vector3 by the specified Quaternion rotation and returns the resulting Vector3. |
Method Signature
rotate(float, float, float)
rotate(Vector3)
rotate(Quaternion)
Mathematical Definition
Component-wise or runtime-defined transformation based on overload.
Parameters
float: scalar numeric input.Vector3: 3D vector input.Quaternion: method input parameter.
Returns
Vector3: returned by overloads of this method.
Mutability
- Does not modify the current vector unless explicitly using a
Local/Equalvariant.
Edge Cases
- Zero vectors can produce degenerate outputs for geometric methods.
NaNandInfinityinputs propagate according to IEEE-754 floating-point behavior.- Repeated operations may accumulate floating-point precision error.
Usage Example
Vector3 a = new Vector3(1f, 2f, 3f);
// Call the method according to your overload requirements.
// Example:
// a.rotate(...);
Mathematical Example
Example input/output depends on overload; for vector arithmetic operations this is typically computed per-component.