Vector3.smoothDamp()
Static utility on Vector3.
Description
- Smoothly moves the current vector towards the target vector with smoothing control, maximum speed, in the defined interval. |
- Smoothly moves the current vector towards the target vector with smoothing control, maximum speed, in the defined interval and stores the result in the specified vector. |
Method Signature
smoothDamp(Vector3, Vector3, Vector3, float, float, float)
smoothDamp(Vector3, Vector3, Vector3, float, float, float, Vector3)
Mathematical Definition
Component-wise or runtime-defined transformation based on overload.
Parameters
Vector3: 3D vector input.float: scalar numeric input.
Returns
Vector3: returned by overloads of this method.
Mutability
- Does not modify the current vector unless explicitly using a
Local/Equalvariant.
Edge Cases
- Zero vectors can produce degenerate outputs for geometric methods.
NaNandInfinityinputs propagate according to IEEE-754 floating-point behavior.- Repeated operations may accumulate floating-point precision error.
Usage Example
Vector3 a = new Vector3(1f, 2f, 3f);
// Call the method according to your overload requirements.
// Example:
// a.smoothDamp(...);
Mathematical Example
Example input/output depends on overload; for vector arithmetic operations this is typically computed per-component.