Vector3.mulLocal()
Instance method on Vector3.
Description
- Multiplies this Vector3 by the specified Vector3 and updates this Vector3. |
- Multiplies this Vector3 by the specified Vector2 and updates this Vector3. |
- Multiplies this Vector3 by the specified X, Y and Z values and updates this Vector3. |
- Multiplies this Vector3 by the specified value and updates this Vector3. |
Method Signature
mulLocal(Vector3)
mulLocal(Vector2)
mulLocal(float, float, float)
mulLocal(float)
Mathematical Definition
Component-wise or runtime-defined transformation based on overload.
Parameters
Vector3: 3D vector input.Vector2: 2D vector used for XY/XZ/YZ component operations.float: scalar numeric input.
Returns
void: returned by overloads of this method.
Mutability
- Mutates the current vector (in-place).
Edge Cases
- Zero vectors can produce degenerate outputs for geometric methods.
NaNandInfinityinputs propagate according to IEEE-754 floating-point behavior.- Repeated operations may accumulate floating-point precision error.
Usage Example
Vector3 a = new Vector3(1f, 2f, 3f);
// Call the method according to your overload requirements.
// Example:
// a.mulLocal(...);
Mathematical Example
Example input/output depends on overload; for vector arithmetic operations this is typically computed per-component.