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Vector3.RIGHT

Represents positive X direction (1, 0, 0).

Method Signature

Vector3.right()

Description

Canonical world-space right direction.

Mathematical Definition

RIGHT = (1,0,0)

Parameters

  • None.

Returns

  • Vector3: unit vector on +X.

Mutability

  • Treat as read-only constant pattern.

Edge Cases

  • Local-space "right" may differ if object is rotated.

Usage Example

Vector3 strafe = Vector3.right().multiply(inputX * speed);

Mathematical Example

RIGHT.dot(FORWARD) = 0

Visualization