Vector3.RIGHT
Represents positive X direction (1, 0, 0).
Method Signature
Vector3.right()
Description
Canonical world-space right direction.
Mathematical Definition
RIGHT = (1,0,0)
Parameters
- None.
Returns
Vector3: unit vector on +X.
Mutability
- Treat as read-only constant pattern.
Edge Cases
- Local-space "right" may differ if object is rotated.
Usage Example
Vector3 strafe = Vector3.right().multiply(inputX * speed);
Mathematical Example
RIGHT.dot(FORWARD) = 0