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GamePadButton

class GamePadButton

It is responsible for checking and handling the controller's interaction with the game.


public class GamePadButton

— Constructors (1) —

ConstructorDescription
GamePadButton()Creates a new GamePadButton.

— Methods (8) —

NameDescription
boolean isPressed()Returns true if the GamePadButton is being pressed, false if not.
void setPressed(boolean value)Defines whether or not the GamePadButton is being pressed to be "value" argument.
boolean isDown()Returns true if the GamePadButton was pressed, false if not.
void setDown(boolean value)Defines whether or not the GamePadButton was pressed to be "value" argument.
boolean isLongDown()Returns true if the GamePadButton has been pressed for a long time, false if not.
void setLongDown(boolean value)Defines whether or not the GamePadButton has been pressed for a long time to be "value" argument.
boolean isLongPressed()Returns true if the GamePadButton is being pressed for a long time, false if not.
void setLongPressed(boolean value)Defines whether or not the GamePadButton is being pressed for a long time to be "value" argument.