KeyboardButton
class KeyboardButton
It is responsible for checking and handling keyboard interaction with the game.
public class KeyboardButton
— Constructors (1) —
Constructor | Description |
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KeyboardButton() | Creates a new KeyboardButton. |
— Methods (11) —
Name | Description |
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boolean isPressed() | Returns true if the KeyboardButton is being pressed, false if not. |
void setPressed(boolean value) | Defines whether or not the KeyboardButton is being pressed to be "value" argument. |
boolean isDown() | Returns true if the KeyboardButton was pressed, false if not. |
void setDown(boolean value) | Defines whether or not the KeyboardButton was pressed to be "value" argument. |
boolean isLongDown() | Returns true if the KeyboardButton has been pressed for a long time, false if not. |
void setLongDown(boolean value) | Defines whether or not the KeyboardButton has been pressed for a long time to be "value" argument. |
boolean isLongPressed() | Returns true if the KeyboardButton is being pressed for a long time, false if not. |
void setLongPressed(boolean value) | Defines whether or not the KeyboardButton is being pressed for a long time to be "value" argument. |
String getName() | Returns the current KeyboardButton name. |
String getPrintableName() | Returns the printable name of the KeyboardButton. |
boolean isUpperCase() | Returns true if KeyboardButton characters are uppercase, false not. |