void setIgnoreAttributeException(boolean value) | Missing information |
void withShader(Shader shader) | Missing information |
void releaseShader() | Missing information |
boolean uniformMatrix3(String uniform, [float[]] matrix) | Missing information |
boolean uniformMatrix4(String uniform, [float[]] matrix) | Missing information |
boolean uniformVector(String uniform, Vector3 vector) | Missing information |
boolean uniformVector3(String uniform, Vector3 vector) | Missing information |
boolean uniformVector(String uniform, float x, float y, float z) | Missing information |
boolean uniformVector3(String uniform, float x, float y, float z) | Missing information |
boolean uniformVector(String uniform, Vector2 vector) | Missing information |
boolean uniformVector2(String uniform, Vector2 vector) | Missing information |
boolean uniformVector(String uniform, float x, float y) | Missing information |
boolean uniformVector2(String uniform, float x, float y) | Missing information |
boolean uniformVector(String uniform, float x, float y, float z, float w) | Missing information |
boolean uniformVector4(String uniform, float x, float y, float z, float w) | Missing information |
boolean uniformVector(String uniform, Vector4 vector) | Missing information |
boolean uniformVector4(String uniform, Vector4 vector) | Missing information |
boolean uniformVector(String uniform, Point3 vector) | Missing information |
boolean uniformVector(String uniform, Point2 vector) | Missing information |
boolean uniformColor(String uniform, Color color) | Missing information |
boolean uniformColor(String uniform, float r, float g, float b, float a) | Missing information |
void uniformFloat(String uniform, float x) | Missing information |
boolean uniformTexture(String uniform, [Texture] texture) | Missing information |
void attributeMatrix4(String attribute, FloatBuffer buffer) | Missing information |
void attributeMatrix3(String attribute, FloatBuffer buffer) | Missing information |
void attributeVector4(String attribute, FloatBuffer buffer) | Missing information |
void attributeVector3(String attribute, FloatBuffer buffer) | Missing information |
void attributeVector2(String attribute, FloatBuffer buffer) | Missing information |
void attributeVector4(String attribute, NativeFloatBuffer buffer) | Missing information |
boolean attributeVector3(String attribute, NativeFloatBuffer buffer) | Missing information |
boolean attributeVector2(String attribute, NativeFloatBuffer buffer) | Missing information |
void attributeMatrix3(String attribute, NativeFloatBuffer buffer) | Missing information |
void attributeMatrix4(String attribute, NativeFloatBuffer buffer) | Missing information |
boolean attributeFloat(String attribute, NativeFloatBuffer buffer) | Missing information |
void drawTriangles([int[]] indices) | Missing information |
void drawTriangles(IntBuffer indices) | Missing information |
void drawTriangles(NativeIntBuffer buffer) | Missing information |
void drawLines([int[]] indices) | Missing information |
void drawLines(IntBuffer indices) | Missing information |
void drawLines(NativeIntBuffer buffer) | Missing information |
void enable(int var) | Missing information |
void disable(int var) | Missing information |
void clearColor(float r, float g, float b, float a) | Missing information |
void clearColor(Color color) | Missing information |
void clearColorBuffer() | Missing information |
void clearDepthBuffer() | Missing information |
void clearColorDepthBuffer() | Missing information |
boolean isShaderActive() | Missing information |
boolean hasAttribute(String attribute) | Missing information |
void releaseAttributes() | Missing information |
void releaseTextures() | Missing information |
void uniformInt(String uniform, int x) | |
boolean uniformTextureSafe(String uniform, [Texture] texture) | |