| void setIgnoreAttributeException(boolean value) | Missing information |
| void withShader(Shader shader) | Missing information |
| void releaseShader() | Missing information |
| boolean uniformMatrix3(String uniform, [float[]] matrix) | Missing information |
| boolean uniformMatrix4(String uniform, [float[]] matrix) | Missing information |
| boolean uniformVector(String uniform, Vector3 vector) | Missing information |
| boolean uniformVector3(String uniform, Vector3 vector) | Missing information |
| boolean uniformVector(String uniform, float x, float y, float z) | Missing information |
| boolean uniformVector3(String uniform, float x, float y, float z) | Missing information |
| boolean uniformVector(String uniform, Vector2 vector) | Missing information |
| boolean uniformVector2(String uniform, Vector2 vector) | Missing information |
| boolean uniformVector(String uniform, float x, float y) | Missing information |
| boolean uniformVector2(String uniform, float x, float y) | Missing information |
| boolean uniformVector(String uniform, float x, float y, float z, float w) | Missing information |
| boolean uniformVector4(String uniform, float x, float y, float z, float w) | Missing information |
| boolean uniformVector(String uniform, Vector4 vector) | Missing information |
| boolean uniformVector4(String uniform, Vector4 vector) | Missing information |
| boolean uniformVector(String uniform, Point3 vector) | Missing information |
| boolean uniformVector(String uniform, Point2 vector) | Missing information |
| boolean uniformColor(String uniform, Color color) | Missing information |
| boolean uniformColor(String uniform, float r, float g, float b, float a) | Missing information |
| void uniformFloat(String uniform, float x) | Missing information |
| boolean uniformTexture(String uniform, [Texture] texture) | Missing information |
| void attributeMatrix4(String attribute, FloatBuffer buffer) | Missing information |
| void attributeMatrix3(String attribute, FloatBuffer buffer) | Missing information |
| void attributeVector4(String attribute, FloatBuffer buffer) | Missing information |
| void attributeVector3(String attribute, FloatBuffer buffer) | Missing information |
| void attributeVector2(String attribute, FloatBuffer buffer) | Missing information |
| void attributeVector4(String attribute, NativeFloatBuffer buffer) | Missing information |
| boolean attributeVector3(String attribute, NativeFloatBuffer buffer) | Missing information |
| boolean attributeVector2(String attribute, NativeFloatBuffer buffer) | Missing information |
| void attributeMatrix3(String attribute, NativeFloatBuffer buffer) | Missing information |
| void attributeMatrix4(String attribute, NativeFloatBuffer buffer) | Missing information |
| boolean attributeFloat(String attribute, NativeFloatBuffer buffer) | Missing information |
| void drawTriangles([int[]] indices) | Missing information |
| void drawTriangles(IntBuffer indices) | Missing information |
| void drawTriangles(NativeIntBuffer buffer) | Missing information |
| void drawLines([int[]] indices) | Missing information |
| void drawLines(IntBuffer indices) | Missing information |
| void drawLines(NativeIntBuffer buffer) | Missing information |
| void enable(int var) | Missing information |
| void disable(int var) | Missing information |
| void clearColor(float r, float g, float b, float a) | Missing information |
| void clearColor(Color color) | Missing information |
| void clearColorBuffer() | Missing information |
| void clearDepthBuffer() | Missing information |
| void clearColorDepthBuffer() | Missing information |
| boolean isShaderActive() | Missing information |
| boolean hasAttribute(String attribute) | Missing information |
| void releaseAttributes() | Missing information |
| void releaseTextures() | Missing information |
| void uniformInt(String uniform, int x) | |
| boolean uniformTextureSafe(String uniform, [Texture] texture) | |