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OGLES

classe OGLES

Class information


public class OGLES

— Construtores (1) —

ConstrutorDescrição
OGLES()Missing information

— Métodos (53) —

NomeDescrição
void setIgnoreAttributeException(boolean value)Missing information
void withShader(Shader shader)Missing information
void releaseShader()Missing information
boolean uniformMatrix3(String uniform, [float[]] matrix)Missing information
boolean uniformMatrix4(String uniform, [float[]] matrix)Missing information
boolean uniformVector(String uniform, Vector3 vector)Missing information
boolean uniformVector3(String uniform, Vector3 vector)Missing information
boolean uniformVector(String uniform, float x, float y, float z)Missing information
boolean uniformVector3(String uniform, float x, float y, float z)Missing information
boolean uniformVector(String uniform, Vector2 vector)Missing information
boolean uniformVector2(String uniform, Vector2 vector)Missing information
boolean uniformVector(String uniform, float x, float y)Missing information
boolean uniformVector2(String uniform, float x, float y)Missing information
boolean uniformVector(String uniform, float x, float y, float z, float w)Missing information
boolean uniformVector4(String uniform, float x, float y, float z, float w)Missing information
boolean uniformVector(String uniform, Vector4 vector)Missing information
boolean uniformVector4(String uniform, Vector4 vector)Missing information
boolean uniformVector(String uniform, Point3 vector)Missing information
boolean uniformVector(String uniform, Point2 vector)Missing information
boolean uniformColor(String uniform, Color color)Missing information
boolean uniformColor(String uniform, float r, float g, float b, float a)Missing information
void uniformFloat(String uniform, float x)Missing information
boolean uniformTexture(String uniform, [Texture] texture)Missing information
void attributeMatrix4(String attribute, FloatBuffer buffer)Missing information
void attributeMatrix3(String attribute, FloatBuffer buffer)Missing information
void attributeVector4(String attribute, FloatBuffer buffer)Missing information
void attributeVector3(String attribute, FloatBuffer buffer)Missing information
void attributeVector2(String attribute, FloatBuffer buffer)Missing information
void attributeVector4(String attribute, NativeFloatBuffer buffer)Missing information
boolean attributeVector3(String attribute, NativeFloatBuffer buffer)Missing information
boolean attributeVector2(String attribute, NativeFloatBuffer buffer)Missing information
void attributeMatrix3(String attribute, NativeFloatBuffer buffer)Missing information
void attributeMatrix4(String attribute, NativeFloatBuffer buffer)Missing information
boolean attributeFloat(String attribute, NativeFloatBuffer buffer)Missing information
void drawTriangles([int[]] indices)Missing information
void drawTriangles(IntBuffer indices)Missing information
void drawTriangles(NativeIntBuffer buffer)Missing information
void drawLines([int[]] indices)Missing information
void drawLines(IntBuffer indices)Missing information
void drawLines(NativeIntBuffer buffer)Missing information
void enable(int var)Missing information
void disable(int var)Missing information
void clearColor(float r, float g, float b, float a)Missing information
void clearColor(Color color)Missing information
void clearColorBuffer()Missing information
void clearDepthBuffer()Missing information
void clearColorDepthBuffer()Missing information
boolean isShaderActive()Missing information
boolean hasAttribute(String attribute)Missing information
void releaseAttributes()Missing information
void releaseTextures()Missing information
void uniformInt(String uniform, int x)
boolean uniformTextureSafe(String uniform, [Texture] texture)