VoxelChunkSpawner
class VoxelChunkSpawner
The Chunks generator for the Voxel system.
public class VoxelChunkSpawner
extends Component
— Constructors (1) —
| Constructor | Description |
|---|---|
| VoxelChunkSpawner() | Creates a new VoxelChunkSpawner. |
— Methods (14) —
| Name | Description |
|---|---|
| SpatialObject getCamera() | Returns the current camera of the VoxelChunkSpawner. |
| void setCamera(SpatialObject value) | Sets the current camera for the VoxelChunkSpawner. |
| VoxelChunk getChunkBlueprint() | Returns the current blue print chunk of the VoxelChunkSpawner. |
| void setChunkBlueprint(VoxelChunk value) | Sets the VoxelChunkSpawner's current blue print chunk. |
| int getRenderChunks() | Returns the current value of all rendered chunks. |
| void setRenderChunks(int value) | Sets the current value of all rendered chunks. |
| float getUpdateDelay() | Returns the current delay value for updating chunks. |
| void setUpdateDelay(float value) | Sets the current delay value for updating chunks. |
| float getVisibleDot() | Returns the chunk's visible points. |
| void setVisibleDot(float value) | Sets the chunk's visible points. |
| boolean isDisableRenderBatching() | Returns true if batch rendering of the VoxelChunkSpawner is enabled, false if not. |
| void setDisableRenderBatching(boolean value) | Sets whether batch rendering of the VoxelChunkSpawner is enabled or not. |
| boolean isOnlyVisibleChunks() | Returns true if one or more chunks are visible, false if not. |
| void setOnlyVisibleChunks(boolean value) | Sets whether the chunks will be visible or not. |