VoxelChunkSpawner
class VoxelChunkSpawner
The Chunks generator for the Voxel system.
public class VoxelChunkSpawner
extends Component
— Constructors (1) —
Constructor | Description |
---|---|
VoxelChunkSpawner() | Creates a new VoxelChunkSpawner. |
— Methods (14) —
Name | Description |
---|---|
SpatialObject getCamera() | Returns the current camera of the VoxelChunkSpawner. |
void setCamera(SpatialObject value) | Sets the current camera for the VoxelChunkSpawner. |
VoxelChunk getChunkBlueprint() | Returns the current blue print chunk of the VoxelChunkSpawner. |
void setChunkBlueprint(VoxelChunk value) | Sets the VoxelChunkSpawner's current blue print chunk. |
int getRenderChunks() | Returns the current value of all rendered chunks. |
void setRenderChunks(int value) | Sets the current value of all rendered chunks. |
float getUpdateDelay() | Returns the current delay value for updating chunks. |
void setUpdateDelay(float value) | Sets the current delay value for updating chunks. |
float getVisibleDot() | Returns the chunk's visible points. |
void setVisibleDot(float value) | Sets the chunk's visible points. |
boolean isDisableRenderBatching() | Returns true if batch rendering of the VoxelChunkSpawner is enabled, false if not. |
void setDisableRenderBatching(boolean value) | Sets whether batch rendering of the VoxelChunkSpawner is enabled or not. |
boolean isOnlyVisibleChunks() | Returns true if one or more chunks are visible, false if not. |
void setOnlyVisibleChunks(boolean value) | Sets whether the chunks will be visible or not. |