VoxelPhysics
class VoxelPhysics
The physics for the Voxel system.
public class VoxelPhysics
extends Component
— Constructors (1) —
| Constructor | Description |
|---|---|
| VoxelPhysics() | Creates a new VoxelPhysics. |
— Methods (10) —
| Name | Description |
|---|---|
| float getClimbSpeed() | Returns the current value of the VoxelPhysics climb speed. |
| void setClimbSpeed(float value) | Sets the current value of the VoxelPhysics climb speed. |
| float getGravity() | Returns the current gravity value of VoxelPhysics. |
| void setGravity(float value) | Sets the current gravity value of VoxelPhysics. |
| float getMaxClimbHeight() | Returns the current value of the VoxelPhysics maximum climb height. |
| void setMaxClimbHeight(float value) | Sets the current value of the VoxelPhysics maximum climb height. |
| float getMaxGravitySpeed() | Returns the current value of the VoxelPhysics gravity maximum velocity. |
| void setMaxGravitySpeed(float value) | Sets the current value of the VoxelPhysics gravity maximum velocity. |
| Vector3 getVelocity() | Returns the current VoxelPhysics velocity values. |
| void setVelocity(Vector3 value) | Sets the current VoxelPhysics velocity values. |