float getDistance() | Returns the current distance of the VoxelHand. |
void setDistance(float value) | Sets the current distance of the VoxelHand. |
int getCrossHairSize() | Returns the current crosshair size value of the VoxelHand. |
void setCrossHairSize(int value) | Sets the current crosshair size value of the VoxelHand. |
Color getCrossHairColor() | Returns the current crosshair color of the VoxelHand. |
void setCrossHairSize(Color value) | Sets the current crosshair color of the VoxelHand. |
[Texture] getCrossHairTexture() | Returns the current texture of the VoxelHand crosshairs. |
void setCrossHairTexture([Texture] value) | Sets the current VoxelHand Crosshair Texture. |
boolean isShowCrosshair() | Returns true if VoxelHand crosshairs are on, false if not. |
void setShowCrosshair(boolean value) | Sets whether VoxelHand crosshairs are on or off. |
int getSelectedBlockID() | Returns the id of the selected VoxelHand block. |
void setSelectedBlockID(int value) | Sets the id of the selected VoxelHand block. |
int getLastHitBlockID() | Returns the id of the last block broken by VoxelHand. |
void requestPut() | Requests to place a block to the position the VoxelHand points to. |
void requestBreak() | Requests to break the block pointed to by VoxelHand. |
boolean isBlockBroken() | Returns true if a block is broken, false if not. |
boolean isBlockPlaced() | Returns true if a block is placed, false if not. |
void setListener([Listener] value) | Sets the VoxelHand listener. |