float getRadius() | Returns the current radius of the VehicleWheel. |
void setRadius(float value) | Sets the current radius of the VehicleWheel to be "value" argument. |
float getSuspensionRestLength() | Returns the rest length of the current VehicleWheel suspension. |
void setSuspensionRestLength(float value) | Sets the rest length of the current VehicleWheel suspension to be "value" argument. |
float getFrictionSlip() | Returns the current VehicleWheel friction slip. |
void setFrictionSlip(float value) | Sets the current VehicleWheel friction slip to be "value" argument. |
boolean getPosPhysicsFunctionEnabled() | Returns whether the pos physics function is enabled or disabled. |
void setPosPhysicsFunctionEnabled(boolean value) | Defines whether the pos physics function is enabled or disabled to be "value" argument. |
Vector3 getModelPosition() | Returns the current position of the VehicleWheel model. |
Quaternion getModelRotation() | Returns the current rotation of the VehicleWheel model. |
void setTorque(float torque) | Sets the current VehicleWheel torque(acceleration force) to be "torque" argument. |
void setBrake(float brake) | Sets the current VehicleWheel brake to be "brake" argument. |
void setSteer(float steer) | Sets the steer to be "steer" argument. |
void setSteerRelativeVelocity(float steer) | Sets the wheel angle taking into account the actual object's current speed, which helps prevent the car from overturning. |
boolean isShowGizmo() | Returns true if VehicleWheel Gizmos is enabled, false if not. |
void setShowGizmo(boolean torque) | Defines whether VehicleWheel Gizmos will be enabled or disabled to be "value" argument. |
void setType([Type] type) | Defines the VehicleWheel type("ContactPoint" or "Model") to be "type" argument. |