UIDrivingWheel
Steering wheel control that outputs a continuous axis based on rotation.
Create in the Editor
- Ensure there is a
UIControllerin the scene. - Create a GameObject and add
UIRect. - Add the
UIDrivingWheelcomponent.
How to Use
- Get the component with
myObject.findComponent(UIDrivingWheel.class). - Read and write the component properties to control behavior.
- Test input or layout in Play mode.
Java Example
SpatialObject myObject = /* your object */;
UIDrivingWheel comp = myObject.findComponent(UIDrivingWheel.class);
if (comp != null) {
Texture tex = /* load texture */ null;
// read the value value:
float valueValue = comp.value;
// read the angle value:
float angleValue = comp.angle;
// set the lerp value:
comp.lerp = 1f;
// read the lerp value:
float lerpValue = comp.lerp;
// set the maxAngle value:
comp.maxAngle = 1f;
// read the maxAngle value:
float maxAngleValue = comp.maxAngle;
// read the pressed value:
boolean pressedValue = comp.pressed;
// read the down value:
boolean downValue = comp.down;
// read the up value:
boolean upValue = comp.up;
// set the color value:
comp.color = new Color(255, 255, 255, 255);
// read the color value:
Color colorValue = comp.color;
// set the texture value:
comp.texture = tex;
// read the texture value:
Texture textureValue = comp.texture;
}