Skip to main content

UITouchTrigger

Low-level touch listener that exposes pressed/down/up states for custom UI logic.

Create in the Editor

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UITouchTrigger component.

How to Use

  1. Get the component with myObject.findComponent(UITouchTrigger.class).
  2. Read and write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example

SpatialObject myObject = /* your object */;
UITouchTrigger comp = myObject.findComponent(UITouchTrigger.class);
if (comp != null) {
// read the selectedTouch value:
Touch selectedTouchValue = comp.selectedTouch;

}