UICheckBox
Toggle control that switches between checked and unchecked states on touch.
Create in the Editor
- Ensure there is a
UIControllerin the scene. - Create a GameObject and add
UIRect. - Add the
UICheckBoxcomponent.
How to Use
- Get the component with
myObject.findComponent(UICheckBox.class). - Read and write the component properties to control behavior.
- Test input or layout in Play mode.
Java Example
SpatialObject myObject = /* your object */;
UICheckBox comp = myObject.findComponent(UICheckBox.class);
if (comp != null) {
Texture tex = /* load texture */ null;
// set the checked value:
comp.checked = true;
// read the checked value:
boolean checkedValue = comp.checked;
// read the pressed value:
boolean pressedValue = comp.pressed;
// read the down value:
boolean downValue = comp.down;
// read the up value:
boolean upValue = comp.up;
// set the color value:
comp.color = new Color(255, 255, 255, 255);
// read the color value:
Color colorValue = comp.color;
// set the checkedTexture value:
comp.checkedTexture = tex;
// read the checkedTexture value:
Texture checkedTextureValue = comp.checkedTexture;
// set the uncheckedTexture value:
comp.uncheckedTexture = tex;
// read the uncheckedTexture value:
Texture uncheckedTextureValue = comp.uncheckedTexture;
}
Notes
- You can replace images or textures in the inspector or via code when the component supports it.