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UITextView

Draws text with alignment, wrapping, and font settings inside its UIRect.

Create in the Editor

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UITextView component.

How to Use

  1. Get the component with myObject.findComponent(UITextView.class).
  2. Read and write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example

SpatialObject myObject = /* your object */;
UITextView comp = myObject.findComponent(UITextView.class);
if (comp != null) {
// set the color value:
comp.color = new Color(255, 255, 255, 255);
// read the color value:
Color colorValue = comp.color;

// set the font value:
comp.font = new Font();
// read the font value:
Font fontValue = comp.font;

// set the text value:
comp.text = "value";
// read the text value:
String textValue = comp.text;

// set the textSize value:
comp.textSize = 1f;
// read the textSize value:
float textSizeValue = comp.textSize;

}