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UIRotateImage

Renders an image with rotation around its center for dials, needles, and spinners.

Create in the Editor

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UIRotateImage component.

How to Use

  1. Get the component with myObject.findComponent(UIRotateImage.class).
  2. Read and write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example

SpatialObject myObject = /* your object */;
UIRotateImage comp = myObject.findComponent(UIRotateImage.class);
if (comp != null) {
Texture tex = /* load texture */ null;
// set the angle value:
comp.angle = 1f;
// read the angle value:
float angleValue = comp.angle;

// set the texture value:
comp.texture = tex;
// read the texture value:
Texture textureValue = comp.texture;

}