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UISlideArea

Drag area that converts touch movement into axis values.

Create in the Editor

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UISlideArea component.

How to Use

  1. Get the component with myObject.findComponent(UISlideArea.class).
  2. Read and write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example

SpatialObject myObject = /* your object */;
UISlideArea comp = myObject.findComponent(UISlideArea.class);
if (comp != null) {
// No exposed properties in the Java API
}