UIGaussianBlur
Post-processing Gaussian blur effect exposed by the Java runtime.
Create in the Editor
- Ensure there is a
UIControllerin the scene. - Create a GameObject and add
UIRect. - Add the
UIGaussianBlurcomponent.
How to Use
- Get the component with
myObject.findComponent(UIGaussianBlur.class). - Read or write the component properties to control behavior.
- Test input or layout in Play mode.
Java Example
SpatialObject myObject = /* your object */;
UIGaussianBlur comp = myObject.findComponent(UIGaussianBlur.class);
if (comp != null) {
// set the blurRadius value:
comp.blurRadius = 1f;
// read the blurRadius value:
float blurRadiusValue = comp.blurRadius;
// set the quality value:
comp.quality = UIGaussianBlur.Quality.LOW;
// read the quality value:
Quality qualityValue = comp.quality;
}