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UIGaussianBlur

Post-processing Gaussian blur effect exposed by the Java runtime.

Create in the Editor

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UIGaussianBlur component.

How to Use

  1. Get the component with myObject.findComponent(UIGaussianBlur.class).
  2. Read or write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example

SpatialObject myObject = /* your object */;
UIGaussianBlur comp = myObject.findComponent(UIGaussianBlur.class);
if (comp != null) {
// set the blurRadius value:
comp.blurRadius = 1f;
// read the blurRadius value:
float blurRadiusValue = comp.blurRadius;

// set the quality value:
comp.quality = UIGaussianBlur.Quality.LOW;
// read the quality value:
Quality qualityValue = comp.quality;

}