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UIWeight

Distributes available space among siblings by weight for proportional sizing.

Create in the Editor

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UIWeight component.

How to Use

  1. Get the component with myObject.findComponent(UIWeight.class).
  2. Read and write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example

SpatialObject myObject = /* your object */;
UIWeight comp = myObject.findComponent(UIWeight.class);
if (comp != null) {
}