Skip to main content

UIBloom

Post-processing bloom effect exposed by the Java runtime.

Create in the Editor

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UIBloom component.

How to Use

  1. Get the component with myObject.findComponent(UIBloom.class).
  2. Read or write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example

SpatialObject myObject = /* your object */;
UIBloom comp = myObject.findComponent(UIBloom.class);
if (comp != null) {
// set the intensity value:
comp.intensity = 1f;
// read the intensity value:
float intensityValue = comp.intensity;

// set the threshold value:
comp.threshold = 1f;
// read the threshold value:
float thresholdValue = comp.threshold;

// set the blurRadius value:
comp.blurRadius = 1f;
// read the blurRadius value:
float blurRadiusValue = comp.blurRadius;

// set the quality value:
comp.quality = UIBloom.Quality.LOW;
// read the quality value:
Quality qualityValue = comp.quality;

}