UICustomPostProcessing
Custom post-processing hook exposed by the Java runtime.
Create in the Editor
- Ensure there is a
UIControllerin the scene. - Create a GameObject and add
UIRect. - Add the
UICustomPostProcessingcomponent.
How to Use
- Get the component with
myObject.findComponent(UICustomPostProcessing.class). - Read or write the component properties to control behavior.
- Test input or layout in Play mode.
Java Example
SpatialObject myObject = /* your object */;
UICustomPostProcessing comp = myObject.findComponent(UICustomPostProcessing.class);
if (comp != null) {
// set the shaderFile value:
comp.shaderFile = "value";
// read the shaderFile value:
String shaderFileValue = comp.shaderFile;
// set the param value:
comp.param = value;
// read the param value:
float[] paramValue = comp.param;
// set the time value:
comp.time = 1f;
// read the time value:
float timeValue = comp.time;
}