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UIHoverButton

Botao com feedback de hover e clique para interacao mais rica.

Criar no Editor

  1. Garanta que existe um UIController na cena.
  2. Crie um GameObject e adicione UIRect.
  3. Adicione o componente UIHoverButton.

Como Usar

  1. Pegue o componente com myObject.findComponent(UIHoverButton.class).
  2. Leia e altere as propriedades do componente para controlar o comportamento.
  3. Teste o input ou layout no modo Play.

Exemplo em Java

SpatialObject myObject = /* your object */;
UIHoverButton comp = myObject.findComponent(UIHoverButton.class);
if (comp != null) {
Texture tex = /* load texture */ null;
// set the border value:
comp.border = 1f;
// read the border value:
float borderValue = comp.border;
// read the clicked value:
boolean clickedValue = comp.clicked;

// set the clickedColor value:
comp.clickedColor = new Color(255, 255, 255, 255);
// read the clickedColor value:
Color clickedColorValue = comp.clickedColor;

// set the clickedTexture value:
comp.clickedTexture = tex;
// read the clickedTexture value:
Texture clickedTextureValue = comp.clickedTexture;
// read the fontFile value:
String fontFileValue = comp.fontFile;
// read the hover value:
boolean hoverValue = comp.hover;

// set the hoverTexture value:
comp.hoverTexture = tex;
// read the hoverTexture value:
Texture hoverTextureValue = comp.hoverTexture;
// read the justBeginHover value:
boolean justBeginHoverValue = comp.justBeginHover;

// set the normalColor value:
comp.normalColor = new Color(255, 255, 255, 255);
// read the normalColor value:
Color normalColorValue = comp.normalColor;

// set the normalTexture value:
comp.normalTexture = tex;
// read the normalTexture value:
Texture normalTextureValue = comp.normalTexture;

// set the padding value:
comp.padding = new Vector2(1, 1);
// read the padding value:
Vector2 paddingValue = comp.padding;

// set the resolution value:
comp.resolution = 1;
// read the resolution value:
int resolutionValue = comp.resolution;

// set the text value:
comp.text = "value";
// read the text value:
String textValue = comp.text;

// set the textClickedColor value:
comp.textClickedColor = new Color(255, 255, 255, 255);
// read the textClickedColor value:
Color textClickedColorValue = comp.textClickedColor;

// set the textHoverColor value:
comp.textHoverColor = new Color(255, 255, 255, 255);
// read the textHoverColor value:
Color textHoverColorValue = comp.textHoverColor;

// set the textNormalColor value:
comp.textNormalColor = new Color(255, 255, 255, 255);
// read the textNormalColor value:
Color textNormalColorValue = comp.textNormalColor;

// set the textSize value:
comp.textSize = 1f;
// read the textSize value:
float textSizeValue = comp.textSize;

}

Notas

  • Voce pode substituir imagens ou texturas no inspetor ou via codigo quando o componente suporta isso.