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UI Widgets: CheckBox, RadioButton, RadioGroup, DrivingWheel

Este topico mostra como usar os novos widgets de UI no editor e em Java.

Create in the Editor

  1. Topbar -> Create Object -> UI -> Widgets -> Check box
  2. Topbar -> Create Object -> UI -> Widgets -> Radio group
  3. Topbar -> Create Object -> UI -> Widgets -> Driving wheel

The Radio group instantiator creates a UIRadioGroup with a UIVerticalLayout and two UIRadioButton children.

Theme Images

O tema padrao fornece as texturas de checkbox e radio. Voce pode trocar as imagens do tema ou substituir as texturas por componente no inspetor ou via codigo.

Java Usage

UICheckBox

SpatialObject myObject = /* your object */;
UICheckBox comp = myObject.findComponent(UICheckBox.class);
if (comp != null) {
Texture tex = /* load texture */ null;
// set the checked value:
comp.checked = true;
// read the checked value:
boolean checkedValue = comp.checked;
// read the pressed value:
boolean pressedValue = comp.pressed;
// read the down value:
boolean downValue = comp.down;
// read the up value:
boolean upValue = comp.up;

// set the color value:
comp.color = new Color(255, 255, 255, 255);
// read the color value:
Color colorValue = comp.color;

// set the checkedTexture value:
comp.checkedTexture = tex;
// read the checkedTexture value:
Texture checkedTextureValue = comp.checkedTexture;

// set the uncheckedTexture value:
comp.uncheckedTexture = tex;
// read the uncheckedTexture value:
Texture uncheckedTextureValue = comp.uncheckedTexture;

}

UIRadioGroup

SpatialObject myObject = /* your object */;
UIRadioGroup comp = myObject.findComponent(UIRadioGroup.class);
if (comp != null) {
}

UIRadioButton

SpatialObject myObject = /* your object */;
UIRadioButton comp = myObject.findComponent(UIRadioButton.class);
if (comp != null) {
Texture tex = /* load texture */ null;
// set the checked value:
comp.checked = true;
// read the checked value:
boolean checkedValue = comp.checked;
// read the pressed value:
boolean pressedValue = comp.pressed;
// read the down value:
boolean downValue = comp.down;
// read the up value:
boolean upValue = comp.up;

// set the color value:
comp.color = new Color(255, 255, 255, 255);
// read the color value:
Color colorValue = comp.color;

// set the checkedTexture value:
comp.checkedTexture = tex;
// read the checkedTexture value:
Texture checkedTextureValue = comp.checkedTexture;

// set the uncheckedTexture value:
comp.uncheckedTexture = tex;
// read the uncheckedTexture value:
Texture uncheckedTextureValue = comp.uncheckedTexture;

}

UIDrivingWheel

SpatialObject myObject = /* your object */;
UIDrivingWheel comp = myObject.findComponent(UIDrivingWheel.class);
if (comp != null) {
Texture tex = /* load texture */ null;
// read the value value:
float valueValue = comp.value;
// read the angle value:
float angleValue = comp.angle;

// set the lerp value:
comp.lerp = 1f;
// read the lerp value:
float lerpValue = comp.lerp;

// set the maxAngle value:
comp.maxAngle = 1f;
// read the maxAngle value:
float maxAngleValue = comp.maxAngle;
// read the pressed value:
boolean pressedValue = comp.pressed;
// read the down value:
boolean downValue = comp.down;
// read the up value:
boolean upValue = comp.up;

// set the color value:
comp.color = new Color(255, 255, 255, 255);
// read the color value:
Color colorValue = comp.color;

// set the texture value:
comp.texture = tex;
// read the texture value:
Texture textureValue = comp.texture;

}

Tips

  • The checkbox toggles on down to avoid the first-frame up event.
  • UIDrivingWheel uses touch input to set a continuous axis value.