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UI3DInputSystem

Enables UI interaction on 3D UI surfaces using screen touch mapping.

Create in the Editor​

  1. Ensure there is a UIController in the scene.
  2. Create a GameObject and add UIRect.
  3. Add the UI3DInputSystem component.

How to Use​

  1. Get the component with myObject.findComponent(UI3DInputSystem.class).
  2. Read and write the component properties to control behavior.
  3. Test input or layout in Play mode.

Java Example​

SpatialObject myObject = /* your object */;
UI3DInputSystem comp = myObject.findComponent(UI3DInputSystem.class);
if (comp != null) {
// set the maxHitDistance value:
comp.maxHitDistance = 1f;
// read the maxHitDistance value:
float maxHitDistanceValue = comp.maxHitDistance;

}